Journal of the Research Center for Educational Technology, Vol 7, No 1 (2011)

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Mobile Augmented Reality for Learning: A Case Study

Marcus Specht, Stefaan Ternier, Wolfgang Greller

Abstract


This article discusses technological developments and applications of mobile augmented reality (AR) and their application in learning. Augmented reality interaction design patterns are introduced and educational patterns for supporting certain learning objectives with AR approaches are discussed. The article then identifies several dimensions of a user context identified with sensors contained in mobile devices and used for the contextualization of learning experiences. Finally, an AR game concept, “Locatory”, is presented that combines a game logic with collaborative game play and personalized mobile augmented reality visualization.

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